

Almost every FG that comes out has this and there is no reason SF should not have this at this point.Ī game designed for online first, local second.

Actually have a tutorial mode that explains its basics concepts to people new to FG's. This is exactly what games like MK, Smash, Soul Calibur, and even VF and Tekken have that SF4 series games did not. Even Vanilla SF4 had some world-tour like stuff and concept art unlocks that were totally absent from SSF4 going forward. For all the things SF4 added to its game, almost all of it was geared toward the super-hardcore tournament players giving people who want to play casually nothing to work for once they get a little bored playing with the characters that look cool to them. Actual content for people who don't want to play exclusively online. Improve the ranked matchmaking, I'm not very good at marvel at all, but that dosen't mean I don't want to play people around the same rank and skill level as me and grow from there, and Marvel consistently kept matching me with people 4-5 ranks higher than me, on top of squishy, laggy netcode made not want to play the game online at all.

Most of these listed use this style of netcode, and im spoiled because of them feeling near indistinguishable from local play. I've played 3s, skullgirls, mvc2, darkstalkers, VF5 showdown. As long as my inputs stay consistent I can make adjustments. Needless to say, GGPO-style rollback netcode. Mentions a lot of things that FG from past did that new FGs forgot. SF4 hitboxes were attached to their reelback animation and it became really annoying with things flat out missing just because this part goes a lot further back than the other. Because the viewer should see what he traded with. Hitstop on trades is on the hit, not the next frame where they reelback. Accidental pauses mid match are a buzzkill. Why is this something that has to begged for!? And ping them at regular intervals to be sure the low ping is low and not a misread. It's great because you set to how you like it.Īll-Play Lobbies - Winner stays on or King of the Hill w/e you want to call it can be a setting but please let people play other people in the lobby.ĭisplay ms not random vague ass antenna bars for connection quality. The higher the delay you set, minimize visual rollback but you're inputs will be delayed by X frames. The lower the input delay, you do see rollbacks, yes. None of that variable delay where you can't adapt because it's always a different amount of lag you're playing against. If you want to deal with 4 frames of input lag, it will be a static 4f of input lag always through the entire match. GGPO allows you to set the amount of delay you want to deal with. GGPO - there is always some sort of confusion about this so allow me to clarify. Not asking for ST Turbo 3 speeds here (I would be okay with that though) but faster than SF4 would be nice. I really hope the powers that be don't keep it that slow. Gameplay: It is alpha builds and they are subject to change and etc etc but the walking/movement in the alpha build gameplay footage is really slow. Unlockable remixes or previous game music would be ok. SFA, SF3 had original music for the characters/stages, not remixed prior music. I'd rather all stages be the same length but I'm okay if they decided on different lengths, just list the length of them on stage select.

Maybe bring crates/barrels back that break in the corners. Stages have walls and interactions in the corner for final big hits is great. Stages: Even if a few are shared between characters, would highly enjoy characters having stages designated to them. Hopefully I'm in the clear for this thread, the other threads keep turning into lists of characters people want/expect and not much discussion outside of that.
